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SoloGamer24

6
Posts
A member registered 76 days ago

Creator of

Recent community posts

Great game and I really liked the use of hammer like in the game "getting over it". Very interesting concept. My guess is the levels are procedural generated or follows something similar as some levels seem impossible to complete. Great art work and music, besides the level generation system everything is well done. Good job.

Thank you for your feedback. I am aware that the game is very short and needs polishing. Originally the map was going to be big open world like area but I was short on time and was only able to complete a small level.

Oh okay. Then the third point is irrelevant. Overall great game.

Very interesting concept. Gameplay is very smooth and visually amazing. Great job on the art work and movement mechanics. Music and sfx are also very well done. Some problems I discovered are, the player can hug the left wall and not take damage in first stage, hitboxes feel off,might be only me but didn't understand which else keys and can be used beside 'z' and 'space' , can be polished a little bit here and there.Overall the game is amazing.

Suggestions:

1.Making a game over screen when player dies.

2.Tutorial or a controls tab that shows keys and their uses.

3.A save system that saves the stages completed and if player dies, loads the stage which player failed.(If the game is supposed to be completed in one go then concept is good as it makes the game challenging.)

Thank you for you feedback. I actually started a little late and in general made a 3D game for the first time with aim of publishing, I am also new to the game engine and was learning stuff as I made the game. I was planning of making music and sfx but in reality not very good with it. I kept art work minimal as I was planning for a webgl game and feared if it could handle heavy visuals and in fact there were some bugs with the loading times with the game with even these minimal graphics. And I wanted to learn all the aspects of game development like art and music so I was avoiding using pre-made assets. Once again thank you for feedback and I will try and improve in the mentioned fields.

I will look into the bug. Thank you for your feedback.